Patch Command: Difference between revisions
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The following is the command to generate a rectangular patch. The geometry of the patch is defined by coordinates of vertices: I and J. The first vertex, I, is the bottom-left point and the second vertex, J, is the top-right point, having as a reference the local y-z plane (look at the sketch bellow). | The following is the command to generate a rectangular patch. The geometry of the patch is defined by coordinates of vertices: I and J. The first vertex, I, is the bottom-left point and the second vertex, J, is the top-right point, having as a reference the local y-z plane (look at the sketch bellow). | ||
{| style="background: | {| style="background:lime; color:black; width:800px" | ||
| '''patch rect $matTag $numSubdivY $numSubdivZ $yI $zI $yJ $zJ''' | | '''patch rect $matTag $numSubdivY $numSubdivZ $yI $zI $yJ $zJ''' | ||
|} | |} |
Revision as of 00:51, 1 June 2013
- Command_Manual
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The patch command is used to generate a number of fibers over a cross-sectional area. Currently there are three types of cross-section that fibers can be generated: quadrilateral, rectangular and circular.
The following is the command to generate a quadrilateral shaped patch (the geometry of the patch is defined by four vertices: I J K L. The coordinates of each of the four vertices is specified in COUNTER CLOCKWISE sequence):
patch quad $matTag $numSubdivIJ $numSubdivJK $yI $zI $yJ $zJ $yK $zK $yL $zL |
$matTag | tag of previously defined material (UniaxialMaterial tag for a FiberSection or NDMaterial tag for use in an NDFiberSection) |
$numSubdivIJ | number of subdivisions (fibers) in the IJ direction. |
$numSubdivJK | number of subdivisions (fibers) in the JK direction. |
$yI $zI | y & z-coordinates of vertex I (local coordinate system) |
$yJ $zJ | y & z-coordinates of vertex J (local coordinate system) |
$yK $zK | y & z-coordinates of vertex K (local coordinate system) |
$yL $zL | y & z-coordinates of vertex L (local coordinate system) |
The following is the command to generate a rectangular patch. The geometry of the patch is defined by coordinates of vertices: I and J. The first vertex, I, is the bottom-left point and the second vertex, J, is the top-right point, having as a reference the local y-z plane (look at the sketch bellow).
patch rect $matTag $numSubdivY $numSubdivZ $yI $zI $yJ $zJ |
$matTag | tag of previously defined material (UniaxialMaterial tag for a FiberSection or NDMaterial tag for use in an NDFiberSection) |
$numSubdivY | number of subdivisions (fibers) in the local y direction. |
$numSubdivZ | number of subdivisions (fibers) in the local z direction. |
$yI $zI | y & z-coordinates of vertex I (local coordinate system) |
$yJ $zJ | y & z-coordinates of vertex J (local coordinate system) |
The following is the command to generate a circular shaped patch:
patch circ $matTag $numSubdivCirc $numSubdivRad $yCenter $zCenter $intRad $extRad <$startAng $endAng> |
$matTag | tag of previously defined material (UniaxialMaterial tag for a FiberSection or NDMaterial tag for use in an NDFiberSection) |
$numSubdivCirc | number of subdivisions (fibers) in the circumferential direction |
$numSubdivRad | number of subdivisions (fibers) in the radial direction. |
$yCenter $zCenter | y & z-coordinates of the center of the circle |
$intRad | internal radius |
$extRad | external radius |
$startAng | starting angle (optional. default=0.0) |
$endAng | ending angle (optional. default=360.0) |
NOTES:
EXAMPLE:
patch circ $coreMatTag 8 8 0.0 0.0 0.0 $h; # define solid circular section with 64 fibers with radiues $h using $coreMatTag material
patch quad $coreMatTag 8 8 -$b -$h $b -$h $b $h -$b $h; # define core patch with 8 subdivisions within a rectange of width 2b and depth 2h
Code Developed by: Remo M. De Souza