VS3D4: Difference between revisions
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(Created page with '{{CommandManualMenu}} This command is used to construct a four-node 3D viscous-spring boundary quad element object based on a bilinear isoparametric formulation. {| | style="b...') |
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| style="background: | | style="background:yellow; color:black; width:800px" | ''' element VS3D4 $eleTag $node1 $node2 $node3 $node4 $E $G $rho $R $alphaN $alphaT''' | ||
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Code Developed by: <span style="color:blue"> </span> | Code Developed by: <span style="color:blue"> </span> Quan Gu, Yichao Gao and Zhijian Qiu |
Latest revision as of 23:41, 2 February 2016
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This command is used to construct a four-node 3D viscous-spring boundary quad element object based on a bilinear isoparametric formulation.
element VS3D4 $eleTag $node1 $node2 $node3 $node4 $E $G $rho $R $alphaN $alphaT |
$eleTag | unique element object tag |
$node1 ..$node3 | 4 end nodes |
$E | Young's Modulus of element material |
$G | Shear Modulus of element material |
$rho | Mass Density of element material |
$R | distance from the scattered wave source to the boundary |
$alphaN | correction parameter in the normal direction |
$alphaT | correction parameter in the tangential direction |
Reference: Liu J, Du Y, Du X, et al. 3D viscous-spring artificial boundary in time domain. Earthquake Engineering and Engineering Vibration, 2006, 5(1):93-102
Code Developed by: Quan Gu, Yichao Gao and Zhijian Qiu